Andreas Lampert

Gameplay Designer

BACKGROUND
Printing Operator/Business Manager

HnD Business Management & Marketing

Video Game Design FutureGamnes Stockholm

Games created during FutureGames degree

Zoomies

In Zoomies, you play as a cat with a serious need for speed. Conveniently for you, your owners are gone for the day, and you have the entire house to yourself.

Run, jump, drift, knock things over and race your way to be the fastest cat around!

… find out more here

No More Monkey Business

No More Monkey Business is a fast-paced top-down destruction game set in a stylized monkey universe. Punch, throw and slam your way through 4 levels of colourful office floors while avoiding the monkey police.

… find out more here

But A Dream

But A Dream is a first-person moody horror game. You play as a 10-year-old child who tries to beat her nightmares and fend off evil shadow monsters, using light as a source to defend herself.

… find out more here

Halo

Mario Party

Elden Ring

It Takes 2

Astrobot

Fortnite

Space Marine 2

Hades

TWW3

Journey

Balatro

Chivarly 2

Q & A

Why do I want to make video games?

Video games can be a great many things: an adventure, social stress relief, a sweaty challenge and much more.
Playing is about as human as it gets, and I’d like my creativity and problem-solving skills to facilitate that.
There aren’t that many products/experiences that can give the level of joy that video games can give.

What do I want in a studio?

I want to work with talented leads and developers who can convey a vision for a game, one I myself can enjoy for a little while.
Even if it’s not one of my top favourite genres. I’ve background in business and worked in a family company, and money simply is the essential anchor point, but I’d like to be in a studio where the product comes first.
Which, in my opinion, eventually leads to greater monetary reward anyway.

What are my greatest strengths?

The conception or development of a fantasy, having a gameplay loop making it as satisfactory as possible, so the player can get lost in that flow-zone.
Supporting level design, so it complements mechanics.
Linking up with those more technically and artistically talented to make that happen is so fulfilling.

What are my biggest weaknesses?

My biggest weakness is certainly on the technical side; I can just about scratch by when it comes to visual coding, such as blueprint.
But I am best used when I can sit down with programmers or artists and look at what and how we need to implement something.